This new mechanic for the Zerg make them very unique and effective at certain stages of the game. However, this new style of defense was very tough to master correctly but it does seem potent when executed correctly. In the picture above, Dustin Browder explained how the Sunken Clusters and Shriekers interact to create a much larger field of fire and the buildings can be placed to create a very effective defense system.
The tech tree was a bit strange to me as the Hydralisk den was in tier 3 while the Roach den was at tier 2. It looks like it will take some getting used to, but it's clear that the Zerg are their own race and are very distinct. I think most Zerg players will come to love the changes once they've experienced the game.
Units and descriptions:
- The Roach has an extremely fast regeneration time. It is incredibly fast. So fast that one Zealot won't be able to kill a Roach on its own. Only when multiple Zealots are attacking one Roach will it be killed, simply because of the regeneration rate. This allows for an insane micro strategy that involves burrowing wounded Roaches to increase their vitality. They're very effective against a wide range of units, are low on the tech tree, and are very versatile. They also attack air and ground.
- The Hydralisk tears apart Roaches in large scale combat. While effective against most units, don't try using this unit against more than 2 or 3 Colossi. You will lose.
- The Lurker is virtually the same as it was in the first game but has a more potent attack. It's attack is still delayed and can be dodged.
- The Ultralisk is absolutely insane. It is a very intimidating unit, mostly in that it is absolutely gigantic. It is very intimidating to be charged by three or four of these monsters. Add in their ability to burrow, appear out of nowhere, and inflict massive damage with their new splash attack, and you have one ferocious beast. However, they're no match for Archons.
- The Queen has added multiple dimensions to the Zerg game. She creates all Zerg defenses, has the ability to level to different tiers of strength, and has a number of abilities. She can cause a swarm on any selected building that will attack enemy units in the area, she can also appear at any player building on the map almost instantly, she can turn a patch of Creep into a dangerous acid bog that damages enemy units, and she can lay all your defenses without using a single drone. She's very potent as a melee unit as well, but don't let her die or you'll have to re-level her from the beginning. She's not a hero, but I feel a bit of the Warcraft III element in her design. I also smell a lore parallel between her increased role and Kerrigan becoming the Queen of Blades.
- The Corruptor is a very powerful anti-air unit. It effectively causes enemy armadas to destroy themselves and then leaves them sitting dead in space. A very evil looking unit, they fit the Zerg and are a large improvement over the Devourer because it is effective against all air types.
- The Infestor looks like a blob in the screenshots, but seems to fit the race in actual gameplay. It's an interesting and deadly caster because it comes at Tier 2, which is unusual for the Zerg race (having a caster at that tier). It casts Infest, which takes over enemy buildings to produce infested units (this ability is also effective on Protoss buildings. Protoss buildings CAN be infested!), as well as Dark Swarm, which is now a grayish cloud of insects.
- The Swarm Guardian looks much like the original Zerg Guardian but attacks slightly differently. Every time this unit attacks it produces two small broodlings which both cause damage and distract enemy attention. A useful siege unit, but it seems to lack any real punch against serious base defenses.
- The Overlord is no longer a transport unit, or a detector, but can be upgraded to become an Overseer which has increased food capacity, detection ability, and the ability to generate creep. Because of this change in detection the Zerg are more susceptible to cloaked units than they ever were in the original.
-The Nydus Worm is actually a unit that is cloaked at all times. It jumps in and out of the soil much like the monster in the movie Tremors and can be moved anywhere on the map (except water). Since it is cloaked it is impossible to predict an impending attack without the use of a detector. For this reason the use of a Nydus Worm is very deadly as an entire Zerg Horde can pour into the middle of your base with under 5 seconds warning.
The Zerg are very interesting to play and certainly have a long way to go, but I think overall they're on the right track. They have a very distinct racial "flavor" and are clearly separate from that of Terran and Protoss. While some will probably be worried by the Queen's emergence as a "hero," I assure you that she is not. She is not overly powerful in any way and is more of a unit to be protected at all costs than a unit to be thrown into battle. She's simply extremely useful. The new aspects of Zerg gameplay are a positive rather than a negative to the game.
新机制使得虫族在特定的时期十分强悍;虽然这种防御机制比较难掌握,但是一旦正确地执行,威力将十分强大。上面那张图上,Dustin同学演示了如何创建一个非常强大的防御系统。
科技树看起来有些古怪,刺蛇变成了T3生物,而蟑螂却是T2...这花了我一些时间来习惯,但是很明显,虫族和其他两个种族十分不同。我感觉,虫族玩家有足够经验后,会爱上这种设定的。
蟑螂:回血真他喵快。真他喵快。快到狂战士杀蟑螂根本单挑不能...必须多个狂战士集中攻击一个才能KO,就因为恢复速度太快了。这使得疯狂微操变得可行:春节的深夜,我埋下了一只重伤的蟑螂;大年初二还没到,一只完好无损的蟑螂就跳了出来...
刺蛇:大军团作战的时候,刺蛇杀蟑螂有如切菜。虽然很强,不要试图用刺蛇对付两架以上的巨像:你会死得很难看。
潜地兽:这位爷和原版中基本相同,但是攻击更强了。好吧,攻击延迟依然可以利用,依然可以躲...
雷兽:快要发疯...看到他就足以让敌人心惊胆战了,这主要是因为雷兽实在太大了。三四只一起冲锋的时候真的是千军辟易...再加上现在他们能钻地了,真正是藏于九地之下动于九天之上...新的面伤害实在是太强了,这就是你所要的巨无霸,你的比斯巨兽。好吧,他们还是打不过执政官...
女王:她让虫族的战术大大地多元化了。她建造所有的虫族防御工事,有科技支持以后能够花钱升级,而且有很多技能。她能让建筑物攻击敌人;她能够瞬间传送到自己的任意远的建筑旁边;她可以把一片菌毯变成有毒的沼泽,伤害上面的敌人;她还能不消耗任何工蜂建造所有的虫族防御建筑。她作为近战单位也非常强,但是别让她死了——死了你就得全部重新升级。她不是英雄,但是很有点War3味道。我也闻到了她的背景设定与Kerrigan成为刀锋女皇的故事相似的味道。
腐蚀者:这是很强大的对空单位。他可以有效地让敌军的大规模部队自相攻击,然后在身后留下一堆动弹不得的空军。看起来很邪恶,而且对空能力全面,很适合“吞噬者升级版”这一角色。
感染者:这家伙看上去就像一个球,但是在游戏中非常有“虫感”。这是一种有趣而且致命的施法生物,致命是因为他仅仅是T2生物,虫族这么早就有施法者很不寻常。他能够施放“感染”,控制敌人的建筑并生产被感染的单位(神族建筑一样会被感染!);黑暗之雾Dark Swarm也还存在,现在这个法术的外贸是一团小虫子组成的灰云。
虫群卫士Swarm Guardian:很像原版的Guardian,但是攻击模式有那么点不一样,每次攻击都产生两个小Broodling虫,分散一点敌人的注意力。是有效的攻城单位,但是针对结实的城防的时候似乎不大有效。
领主:不再能运输或者反隐,但是可以升级成Overseer巡查使,升级后增加人口上限,视野(能够反隐),以及产生菌毯。因为这个变化,虫族较原版而言对隐形单位的防御能力大大下降。
坑道虫:其实他一直潜水隐身。他会跳出或者潜回土壤中,就像电影Tremor中的一样,而且能在地图上移动到任何地方(水中除外)。因为是隐形单位,想要不用反隐设施而预测他带来的攻势是不可能的。因此坑道虫非常危险——从基地外潜入基地中,你最多能有五秒钟反应时间。
虫族很有趣,也肯定还有大量开发工作要做,但是很显然开发路子对头了。他们有很明显的种族“味道”,很明显地和人族或神族区别开来。有些人可能还在怀疑虫后是否会像英雄,我可以保证这不会发生。她并没有imba,而且更像是需要全力保护的单位,而不是可以投入战斗的单位。因为她太有用了。虫族的新特征对游戏来说利大于弊。