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[转贴] BlizzCast Episode第二期 星际2内容整理

BlizzCast Episode第二期 星际2内容整理

来源:blizzard.com

翻译:sc2c.com yogomove

  BlizzCast Episode 2地址:http://us.blizzard.com/blizzcast/archive/episode2.xml

  可以在以上的地址中收听,收看原文,以及下载。



  举了一大堆例子来证明游戏设定不是一下子完成的,大部分事件都是故事写到一半加进去的,偏偏例子又不肯举详细...

引用:

So it's funny, little ideas that weren't there from the beginning: the whole character of Kerrigan didn't really exist until the middle of our construction of that first campaign. We knew we had Ghosts and the joke was – I don't know if this is common knowledge but I think it was Command and Conquer that had a character named Tanya, back in the day. She was kind of like an assassin, a badass. And we just had this conversation one day using a Ghost character on a map, like ‘ha ha, how funny', the whole ice-skater debacle was going on with Tonya Harding and Nancy Kerrigan. ‘Haha, how funny, we'll make our super assassin named Kerrigan on this one map.' And it was a total throw-away character but as we started discussing it and really getting in to this character, we kept coming back to her; she had a lot of gravity. It really created a cool, kind of triangle of tension between Mensk and Raynor and this emergent Kerrigan character.   Kerrigan的灵感来自C&C的Tanya(玩过红警的都知道...这是一位女特工、刺客和坏人)...然后这个设定曾经一度被抛弃,但是每次他们讨论剧情总是想到她...于是女王的魅力让她最后得以登场,并且扮演第一女主角。

引用:

Or, someone might go ‘Hey, what about this character Kerrigan?' and we go ‘Woah, we should absolutely use that! I've got a crazy idea, let's turn it into an alien!' So you never know where those ideas are going to pop so the trick is stay loose and give yourself enough breathing room that you can use those ideas. That you can jump on them without derailing the train.

  然后某天有人突发奇想:“我有个疯狂的主意...我们应该把Kerrigan变成异型!”事就这样成了。



引用:

Ultimately, we had a number of hanging plot threads after the first game. Obviously, you've got the huge thread of ‘Kerrigan's in charge of the zerg now. What's she doing? What's happening with our old buddies Mensk and Raynor? Where are they at? How do they play in to the future of this setting? How can we resolve this split between the Protoss civilization -the Light and Dark Templar? Will that be resolved? And ultimately, the larger mythology question of: why all this? Why now? The Protoss and the Zerg were created by some elder race as suggested – who is that race? And ultimately, was there a plan and a symmetry to all of these events that played out? Was it just random warfare or is there a bigger cycle of events playing out?' So those are a lot of the things we knew about right out of the gate.

  我们在前作中埋下的一系列伏线,现在都要考虑如何来表述它们现在的作用。例如,“Kerrigan现在是虫族的头头了。她现在在干什么?我们的老伙计Mengsk(鄙视Metzen又忘记自己创造的人物的名字,原作中全部是Mengsk,现在全部变成Mensk了)和Raynor近况如何?他们现在在哪儿?他们在未来的设定中应该扮演什么样的角色?神族文明的分歧——光明和黑暗圣堂——有什么办法解决纷争?这种冲突是否会被成功解决?以及最大的问题:这一切都是为什么?现状是什么造成的?Xel'naga究竟是什么样的种族?所有事件的背后,是否有一只幕后黑手?这些战争是胡乱发生的,还是背后隐藏着什么样的规律?”这就是我们要处理的问题的一部分样例。

  然后大篇幅地说暴雪进步了多少、多少以前做不到的事情现在完成得超乎想象、等等等等。



引用:

. It's not just talking heads babbling at each other in ready-rooms anymore. You're really immersed in the tension and the drama and the story of it all.   再也没有以前的准备室中一堆头像跳出来说话的事情了。你会更加陷入故事的张力和戏剧性,以及一切的一切。

引用:

World of Warcraft kind of became the center of the Blizzard universe, pardon the pun, for many years. The game was so big, it demanded a tremendous amount of mind-share from us all. Even though other games were in development at the time. Certainly StarCraft II.

But now, it just feels like, with StarCraft II, as we're able to focus more and more, it feel s like the best work we've ever done. It's finally the story I really wanted us to tell. It's got a lot of heart, it's got a lot of depth, and, on top of it, it's just a rip-roaring wargame. It's badass. It's been very, very rewarding to see this thing take shape. Just getting back to that Blizzard of yesteryear where it's not all about WoW – don't get me wrong, I love WoW! But we're so much more than that and I think the world will see, when we pop with this thing that we haven't been idle.  虽然过去的几年BLZ大规模智力投入放在了WOW上,但是SCII给这些制作者的感觉就是“得意之作”。那是真正触动他们、让他们感觉到“说出了我想说的话”的游戏。总而言之,绝对超出想象。

  然后SC部分结束...总而言之这次访谈除了让我感觉到“暴雪制作者对SCII很满意很满意很满意”以外没有什么新东西,真是鸡肋...不过这种“艺术家的触动”确实能引起共鸣就是了。

引用:

Bornakk: The question we have for you today is a bit of a two-parter. What planet is seen at the bottom of the page at starcraft2.com and what is happening at the planet's surface at the red dot? People are referring to it as ‘the explosion.'

Andy Chambers: Well, as befits a two-part question, I've got a two-part answer for you. The first one is the lore answer to it all. The planet itself is Bel'shir one of the moons of the Mackan system which has not previously been seen in StarCraft I. It's a Protoss ex-shrine world that was invaded by the Zerg and much of the Protoss have now been pushed out of the area. It keys in with the sort of jungle tile-set that you may have seen in some of our previous videos for StarCraft II. Now, the little explosion as people call it, is actually a vent for an artificial volcano the Zerg have pierced through the surface of Bel'shir to produce a heat-source for their nests full of hot magma –because it saves them having to knit little cozies for their eggs and things like that – so, that's the lore reason.

The actual reason there's a little dot there goes back even further. Goes back to our career announcement. The world that you're actually seeing there is the same sort of brown ringed world that we saw in the announcement behind the space platform. As part of a test during that, some of our artists wanted to do plasma bombardments, little explosions going off all over the world all the time. So, when the guys in the Community Team got hold of this piece of art, they reshaded it into the green world you now see. But as part of that process, one of the little explosions carried over into the new image that you now see.

So, as ever, lore must be responsive to art as art must be responsive to lore, so I've incorporated that into the back-story for Bel'shir and it's actually added this little unexpected bonus of like ‘oh, cool, artificial volcano. I like it!'  问:SC2官网下面的那颗星球是什么?上面的红色小点是怎么回事?

  答:这颗星球是Bel'shir,Mackan的一颗卫星,这颗星球在SCI中没有出现过。这曾经是神族的神殿星,但是大部分神民都已经被虫族赶出这个区域了。那个红点是一座人工火山——虫族钻穿了地壳,用岩浆的热量来孵化他们的蛋。

  然后是背景八卦时间:这是招工时候的命题作画,题目是爆炸...然后这张图被选中,然后背景被车出来,然后以后的画都要根据这个背景设定继续发挥,背景再把画上的东西编圆...这个循环就造成了这样一个结果:

“人工火山?这主意真不错,我喜欢!”

新星球Bel'shir


  
                     

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期待啊

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我也很想玩啊。。

不知道什么时候能过来。。??

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。。。。不怎么期待。
我在等一分钟或许下一分钟

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