来源:
http://www.battle.net 作者:翻译:sc2c 雪夜血…
最近的StarCraft2论坛的蓝帖里,首席设计师Dustin Browder抽出时间来讲清楚Protoss的时空门(Wartgate)。时空门会是Protoss原兵营——空间门(Gateway)的升级,并且在控制核心(Cybernetics Core)中升级。升级以后,任何原空间门可以选择转换成时空门。
一旦转换完成,时空门可以“传送”任何在空间门内建造的单位,并且在能量矩阵的任何范围内都可以使用。传送过程很快,但是时空门必须冷却,时间和建造一个单位一样,虽然传送过程很快,但是传送单位在这段时间内容易受额外伤害并且可以在完成之前被杀死。
时空门需要冷却,就意味着不能支持部队序列,也就要对它进行比空间门更多的操作。也因为这个原因,时空门可以被重新转换成空间门来减少操作。然而,对于有高操作能力的玩家,传送门所带来的机动性能会在激战中更为重要,甚至可以对技术不好的对手形成优势。
原帖内还提到这招对于不朽者和黑暗圣堂来说很有作用~
原帖地址:内容来自:
http://www.gamereplays.org/starcraft2/portals.php?
s=f348c4136c33c7e427593c86e70853b7&&show=news&news_id=335585

In a recent blue post on the
StarCraft 2 forum, Lead Designer Dustin Browder took some time out of his busy schedule to clarify the use of the Protoss
Warpgate.
Warpgates will be an upgrade for the Protoss
Gateway which is researched at the
Cybernetics Core. Following the upgrade, any standard
Gateway can be selected to quickly transform into a
Warpgate.
Once the transformation is complete, a
Warpgate may "warp in" any unit that is normally constructed at the
Gateway, and may do so anywhere within the power matrix. The warp in process takes place very quickly, but the
Warpgate must then cool down on a timer equal to the time of the unit it has created. Although the warp in process is very fast, the unit being summoned is vulnerable during this time and can be killed before it has finished.
The cool down required by a
Warpgate, however, means that the building cannot support the queuing up of a number of units, giving it a significantly higher macromangement cost than the standard
Gateway. For this reason,
Warpgates can also be ordered to transform back into
Gateways at any time in order to reduce macro overhead. For players with strong macro, however, the increased mobility afforded by
Warpgates should far outweigh the hassle and even provides an advantage over lesser skilled opponents.
Read Dustin Browder’s
post on the Protoss Warpgate!
关于时空门的补充说明:
1 选中时空门
2 选择一个单位来建造(就是原兵营,即空间门里可以造的东西,Zealot之类的)
3 在能量范围内选择目标点
4 单位开始传送,迅速从0hp涨满(也就是说,有可能被打死,但是我想除了高攻击单位可以打死之外,其它小型单位很难做到~),但是这段时间内受到的伤害会有额外的加成
5 时空门开始冷却,时间即为该单位建造所需时间,就是相当于提前消费,先出单位,后计算时间
个人认为其实和避难权杖很类似,只是避难的时间是固定的45S,而时空门的冷却时间即为单位的建造时间~
总而言之,时空门就是利用多操作(无法排队建造,需要1个1个点),和可能被秒杀的风险(需要从0hp涨满才能战斗),来换取早出兵(读时间放在后面了)和瞬间抵达战场(前提是水晶能量范围内)
或者说,普通兵营造n个兵的时间里,时空门可以给你n+1个兵~因为是先出兵,后算时间~