星际争霸官方Q&A 第32期 文字部分翻译
There is lots to talk about in Batch 32 and I'll be answering questions through the day about these screeenshots so fire away

I hope everyone enjoys them!
在这一期的Q&A中我们有很多话题可以谈论.我将会回答你们关于这些截图的各种问题,希望你们能满意!
Community ScreenCraft: In addition to our Q&A Map Maker Series, Gameplay Series, Lore Series, we are going to include our Community ScreenCraft Series, featuring screenshots crafted specifically to progress the dialogues and discussions we have currently going on in the community. To start us off, I have taken four screenshots which capture our latest discussions over the past month. Feel free to comment, give feedback, or ask questions in regards to these screenshots. When doing so, it will help to identify the screenshot you are referring to as Screenshot A or Screenshot B and etc. If you have you have additional screenshots you would like to see, that would also benefit our community discussions, please request them here:
http://www.battle.net/forums/thr ... &s=new&#new
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http://www.battle.net/forums/thr ... &s=new&#new ]
从这一期的Q&A开始,我们将加入不同于以往"地图编辑器系列,游戏背景知识系列"等专题内容的"截图系列".在这个系列中,我会挑选一些BN社区中正在讨论的热点话题,并截取一些出与它们相关的截图供大家参考.这一次我挑选了四张我们这几个月来正在讨论的热点内容的相关截图.请大家自由评论,给我们反馈,并提出你的问题.如果你想看到什么其它类型的截图,请访问我们的社区,并找到这个帖子参与讨论:
http://www.battle.net/forums/thr ... &s=new&#new
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http://www.battle.net/forums/thr ... &s=new&#new ]
Screenshot A: Blink Assault
In Blink Assault you can clearly see and feel the new sense of Terran grittiness. Team colors are a bit worn from battle and the metal texture in Terran units and building have been desaturated a bit. In this screenshot you can see Immortals take on the pounding of fortified Siege Tanks with their hardened shields, while the Stalkers blink up on the cliffs for the assault.
Screenshot B: A Lone Outpost
The Terran Army struggles to defend their lone outpost in the scrap yards, fending off a Protoss onslaught just long enough until the Battlecruisers arrive. Though even with their reinforcements, the battle is far from won, as the Protoss also arrive with their fleet of Carriers to counter.
Screenshot C: The Final Push
This screenshot depicts a large counter attack upon a Protoss base responsible for warping in several waves of attacks on Terran outposts. Dropped Siege Tanks bombard the area, while the Jackals torch up the surroundings with their area of effect line attack. Furthermore, the Marauders slow incoming Zealots as the Battlecruisers plasma weapons make short work of them.
Screenshot D: Anti-Gravity Back Door
As requested by the community, I have taken a screenshot showing a Dark Templar squad secretly infiltrating the Terrans front lines with the help of the Nullifier and its Anti-Gravity ability (previous moved from the High Templar). The Terrans wont know what hit them until it is too late.
As always, feel free to give the Devs and I a w00t if you are enjoying the batches, especially the new sections like the ScreenCraft section we've added.
以上内容略.参考[
http://bbs.ngacn.com./read.php?tid=1541359&fpage=1 ]
---StarCraft II Q&A Batch 32: ScreenCraft Series ---
1. Will allies be able to use each others transport/teleportation methods? Marines in Overlords, Zealots in Nydus Worms, etc.. ? (sc2blog.com)
在游戏过程中,盟友之间可以互相使用对方的运输/传送手段么?比如Overload运输Marine,Zealot通过Nydus Worms等等.
Many of these questions are still being debated within the development team and the final decisions will ultimately be determined through balance. Nonetheless, classic abilities, such as heal by the Terrans, will be usable on allies regardless of faction.
很多类似于这些的问题都还在我们开发团队内部激烈的辩论着.这些内容还在等待着平衡性的修订.不过那些传统的技能(SC1中的技能)---比如Terran的治疗,还是可以在盟友之间作用的.
2. Does the Anti Gravity spell work for your own units? In other words, can you use it to lift up buildings to protect them from an early wave of Zergling? (TheWarCenter.com)
反重力这个技能可以在自己的单位上面使用么?我的意思是说,是否可以用这个技能升起自己的建筑,从而在Zergling的Rush面前保护自己的建筑物?
Yes, the Anti Gravity ability can be casted on friendly units and buildings. Also, the Anti Gravity ability has been added to the Nullifier, as the ability has proven much more effective in the earlier parts of the game. Nonetheless, this is still being tested and is subject to change.
当然可以。反重力技能可以用在任何的友军单位或者建筑上。另外这个技能已经给了Nullifier,从而可以使这个技能在游戏早期拥有更多的效用.但是,这个技能仍在处于测试中,有可能在未来被修改.
3. What happens to units who are under a flying building when it falls down? Can you build a building under the building that are flying? and if that is the case, what happens to that building that it is landing on? Get.Yourgun (gosugamers.net)
如果一个正在天空中的建筑坠落到地面上,那么它下方的单位会怎么样?我们可以在一个正在天空中的建筑物下方建造建筑物么?如果可以,那么当那个建筑坠落下来的时候,会发生什么?
This is actually a notable design challenge the development team is currently facing with the Anti Gravity ability. Currently, players are not allowed to build buildings under the floating object. When the object does land, it will land on top of whatever unit is under it. For example, if a Supply Depot is lifted up by Anti Gravity and it lands on a Marine when the ability duration is over, it will indeed land on the Marine (but will not cause damage). The Marine can then move out from under that building in the direction of that players choosing. The details around Anti Gravity are still very much in testing. As this is a new ability, many of the details are not finalized.
这对开发团队手中的反重力技能来说的确是个值得注意的问题.目前的状况是这样的:玩家不可以在飞行的建筑物下方建造建筑物.当建筑下落时,它会降落在它下方单位的头顶上---不管是什么单位.形象地说,当一个被释放了反重力的Supply Depot下落时,会降落在一个Marine的头顶上(但是不会造成伤害).这位可怜的Marine可以被玩家操纵移动离开.关于反重力技能的细节还有太多的东西要测试.作为一个新技能,很多细节都还没有确定下来.
4. In StarCraft many glitches and near-bugs were discovered with the years passing. Many of them are used regularly and changed the game (Mutalisk stack, patrol-attacking, mineral hopping, Lurker hold, etc). This is and was even more true for other games (bunny hopping in quake or through-floors dmg, etc) and it became part of the identity of the game that people knew about those glitches, learned and mastered them. They became important aspects of the game.
Will any of these bugs make an appearance in StarCraft II, but as intentional features?
- Chosi (Teamliquid.net)
很久以来,星际争霸中有过很多的介于bug和利用游戏缺陷之间的小技巧,这中间很多的技巧都被广泛应用---比如飞龙的堆叠,P键甩尾,穿矿,固定Lurker等等.这些技巧甚至在其他的游戏中也很常见---比如Quake3里面的火箭跳,穿墙炮等等.这些东西已经变成了区别新手和老鸟的准则之一,同时也是游戏中很重要的组成部分.
那么,星际争霸2中会出现类似于这些的"技巧"么?
Yes, certain unit characteristics like the firing on the move dynamic of the Mutalisk, as well as stackable flyers will be in StarCraft II. Some of these characteristics may not feel completely the same, as it is a bit tougher to get flying units to stack, it will still be possible. Although it is important to note that not all of these characteristics will be making it back to StarCraft II, there will be plenty of opportunities for players to find new ways to use the units of StarCraft II in creative ways similar to the original.
是的.飞龙的堆叠在星际争霸2中会出现.(其余的都是废话,我们知道这一条就足够了)
5. What are the duties of the Blizzard eSports team, and how much will they be responsible for promoting Starcraft II as and eSport?(starfeeder.com)
暴雪的电子竞技小组有什么职责?他们对将星际争霸2推广为电子竞技项目要做些什么呢?
The eSports team is responsible for developing Blizzards presence in the increasingly popular eSports scene. Their duties include the planning and operation of Blizzard tournaments around the world in places such as Asia, Europe and the United States. They also provide third-party support for the eSports leagues that host both online and live events using Blizzard titles. Additionally, they help provide balance feedback to our development teams based on interaction with professional gamers and response from the eSports community. They will have an integral role in promoting StarCraft II as an eSports as they have done for the previous Blizzard titles.
这个电子竞技小组是暴雪公司为了应对日益流行的电子竞技项目而设立的.他们的职责包括计划并组织暴雪在全世界的游戏比赛---这包括亚洲,欧洲和美国部分.同时,他们也为暴雪名义下的线上线下比赛提供第三方的支持.此外,他们还会在与职业选手交流以及吸取社区回馈内容之后,帮助开发团队进行平衡性的修正.他们将在促进星际争霸2成为电子竞技项目这个目标中发挥重要的作用.